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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Human Ninja
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Teenage Mutant Ninja Turtles Eternal (TMC)
Card Preview
Shredder, Shadow Master
1%
Decklist Inclusion
Times Brought
235
Decks Running
117
In Decks
682
Decklist Inclusion
1%
Format
Final zone distribution
53 instances1.9%
Library
22.6%
Battlefield
30.2%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
39 decks
-
2
Heroes in a Half Shell
18 decks
-
3
Jin Sakai, Ghost of Tsushima
15 decks
-
4
Deadpool, Trading Card
8 decks
-
5
Splinter, Radical Rat
7 decks
-
6
Dark Leo & Shredder
4 decks
-
7
Isshin, Two Heavens as One
3 decks
-
8
Super Shredder
3 decks
-
9
Michelangelo, the Heart
2 decks
-
10
Obeka, Brute Chronologist
2 decks
The "good card" funnel
235 brought · 111 playersBrought to game
235
Ever drawn
45
Reached battlefield
25
Still on board at game end
12
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 23% of the time (n=23) , vs 17% when it never left the library (n=159).
When players drew this card but left it in hand, they won 25% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.7pp; 95% confidence interval -11.4pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
8%
T4
8%
T5
72%
T6-9
8%
T10+
Median
7
P25
6
· P75
8
· max
11
On curve
20%
(2 / 25 cast on T5)
Cast same turn as drawn
46%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.