Simic Ascendancy
6% of tracked Commander decks run Simic Ascendancy. When drawn, 73% of copies reach the battlefield, with a median first-cast turn of 6.
Simic Ascendancy sits in 6% of the Commander decks tracked on Playgroup Live, appearing in 297 of the 4588 distinct decks that have played a tracked game. For a niche enchantment that demands a counter-heavy shell, that footprint is a clear signal of format fit.
The draw-to-play rate of 73% tells you that when the card arrives in hand, it almost always gets cast. Median first cast lands on turn 6, well past its 2-mana cost. The on-curve rate of 11% reflects a card players often dig for rather than deploy the moment they see it. Of cast copies, 66% survive to game's end, a number consistent with enchantment removal being relatively rare but spells and board wipes still claiming a meaningful slice.
The commander list is a tight cluster of Simic and Bant counter strategies. Ms. Bumbleflower leads in raw deck count, while The Astonishing Ant-Man shows the highest proportional inclusion among the tracked commander pools. Simic Ascendancy is a build-around, not an auto-include, and the data reflects exactly that.
- 6% of tracked Commander decks include Simic Ascendancy
- 73% of drawn copies are cast before the game ends
- T6 median first-cast turn, despite a 2-mana cost
- 66% battlefield stickiness once cast
- 11% on-curve cast rate, most copies land well after turn 2
- 275 distinct players have brought this card to a tracked game
First-cast turn
n=119The "good card" funnel
649 brought · 275 playersOf 649 Simic Ascendancy copies brought to games, 163 were drawn, 119 of those were cast, and 66% of resolved copies were still on the battlefield at game's end.
Players who cast this card win 33% of the time (n=110) , vs 25% when it never left the library (n=423).
When players drew this card but left it in hand, they won 20% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.3pp; 95% confidence interval -1.9pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
171 instancesMost Simic Ascendancy copies that were observed ended the game on the battlefield or in the graveyard, with very few stranded in the library. That stands out for a singleton enchantment and reflects how targeted the decks running it tend to be.
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
88 decks
-
2
Hakbal of the Surging Soul
42 decks
-
3
The Astonishing Ant-Man
16 decks
-
4
Zaxara, the Exemplary
14 decks
-
5
Yuna, Grand Summoner
11 decks
-
6
Zimone, Infinite Analyst
11 decks
-
7
The Wise Mothman
10 decks
-
8
Tidus, Yuna's Guardian
8 decks
-
9
Ezuri, Claw of Progress
7 decks
-
10
Go-Shintai of Life's Origin
6 decks
The commander list is anchored by Simic and Bant counter engines. Ms. Bumbleflower tops raw deck count, but the spread across a dozen different commanders shows that Simic Ascendancy fits into any strategy that reliably distributes +1/+1 counters.