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Simic Ascendancy card art
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Simic Ascendancy

{G} {U} · Enchantment · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
387
Decks Running
190
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Simic Ascendancy card

Simic Ascendancy

{G} {U}
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Izzy

Final zone distribution

74 instances
1.4%
Library
52.7%
Battlefield
17.6%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

388 brought · 180 players
Brought to game
388
Ever drawn
72
Reached battlefield
53
Still on board at game end
39

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 29% of the time (n=48) , vs 25% when it never left the library (n=247).

Observed gap +3.9pp; 95% confidence interval -3.7pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
4%
T1
13%
T2
11%
T3
19%
T4
8%
T5
30%
T6-9
15%
T10+
Median 5 P25 3 · P75 8 · max 16
On curve 17% (7 / 53 cast on T2) Cast same turn as drawn 42%
53 of 100 times cast 53%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.