Skullclamp
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Skullclamp
Final zone distribution
1231 instancesCommanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
167 decks
-
2
Krenko, Mob Boss
126 decks
-
3
Edgar Markov
124 decks
-
4
Cloud, Ex-SOLDIER
114 decks
-
5
Trostani, Selesnya's Voice
87 decks
-
6
Rin and Seri, Inseparable
74 decks
-
7
Chatterfang, Squirrel General
67 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
65 decks
-
9
Caesar, Legion's Emperor
59 decks
-
10
Hazel of the Rootbloom
59 decks
The "good card" funnel
5889 brought · 1979 playersOnce cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=689) , vs 25% when it never left the library (n=3441).
When players drew this card but left it in hand, they won 27% (n=194).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -1.7pp to +2.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.