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Skullclamp card art
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Skullclamp

{1} · Artifact — Equipment · Marvel Super Heroes Commander (MSC)
Times Brought
5885
Decks Running
3039
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Skullclamp card

Skullclamp

{1}
Artifact — Equipment
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Lordigan

Final zone distribution

1231 instances
2.1%
Library
63.2%
Battlefield
14.7%
Graveyard
3.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

5889 brought · 1979 players
Brought to game
5889
Ever drawn
1152
Reached battlefield
901
Still on board at game end
778

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.7pp

Players who cast this card win 25% of the time (n=689) , vs 25% when it never left the library (n=3441).

When players drew this card but left it in hand, they won 27% (n=194).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.4pp; 95% confidence interval -1.7pp to +2.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=901
27%
T1
13%
T2
11%
T3
10%
T4
10%
T5
24%
T6-9
6%
T10+
Median 3 P25 1 · P75 6 · max 14
On curve 27% (244 / 901 cast on T1) Cast same turn as drawn 63%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.