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Part of Final Fantasy
: Add
.

,
: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Live Play Data
Slayers' Stronghold
Land
·
Murders at Karlov Manor Commander (MKC)
5%
Live Inclusion
Times Brought
1368
Decks Running
596
Median Cast Turn
5.0
Drawn → Played
83%
Format
First-cast turn
n=254
11%
T1
11%
T2
14%
T3
14%
T4
12%
T5
33%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
16
Cast same turn as drawn
45%
The "good card" funnel
1368 brought · 551 playersBrought to game
1368
Ever drawn
307
Reached battlefield
254
Still on board at game end
236
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.5pp
Players who cast this card win 26% of the time (n=226) , vs 22% when it never left the library (n=869).
When players drew this card but left it in hand, they won 19% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -1.5pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
341 instances3.5%
Library
69.2%
Battlefield
12.0%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
203 decks
-
2
Lightning, Army of One
36 decks
-
3
Nelly Borca, Impulsive Accuser
26 decks
-
4
Kaalia of the Vast
18 decks
-
5
Tifa, Martial Artist
14 decks
-
6
Mabel, Heir to Cragflame
13 decks
-
7
Thorin, King of Durin's Folk
11 decks
-
8
Feather, the Redeemed
9 decks
-
9
Neyali, Suns' Vanguard
9 decks
-
10
Rograkh, Son of Rohgahh
9 decks
Card text
Slayers' Stronghold
Land
Murders at Karlov Manor Commander (MKC)
·
Rare
·
Illustrated by Karl Kopinski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.