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Part of Streets of New Capenna
·
Instant
·
Ravnica: Clue Edition (CLU)
Card Preview
Slip Out the Back
Times Brought
395
Decks Running
187
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Slip Out the Back
Instant
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Ravnica: Clue Edition (CLU)
·
Uncommon
·
Illustrated by Zara Alfonso
Final zone distribution
105 instances1.0%
Library
4.8%
Battlefield
42.9%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
20 decks
-
2
Sauron, the Dark Lord
10 decks
-
3
Kotis, the Fangkeeper
7 decks
-
4
The Mindskinner
7 decks
-
5
Eshki, Temur's Roar
6 decks
-
6
Mirko, Obsessive Theorist
5 decks
-
7
Animar, Soul of Elements
4 decks
-
8
Orvar, the All-Form
4 decks
-
9
Indominus Rex, Alpha
3 decks
-
10
Ivy, Gleeful Spellthief
3 decks
The "good card" funnel
395 brought · 178 playersBrought to game
395
Ever drawn
97
Reached battlefield
48
Still on board at game end
5
≥ -0.8pp
Players who cast this card win 36% of the time (n=44) , vs 30% when it never left the library (n=237).
When players drew this card but left it in hand, they won 34% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.3pp; 95% confidence interval -0.8pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
4%
T2
2%
T3
6%
T4
19%
T5
60%
T6-9
8%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
0%
(0 / 48 cast on T1)
Cast same turn as drawn
38%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.