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Part of Streets of New Capenna
·
Creature — Human Druid
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New Capenna Commander (NCC)
Live Play Data
Slippery Bogbonder
1%
Live Inclusion
Times Brought
340
Decks Running
170
Median Cast Turn
7.0
Drawn → Played
55%
Format
First-cast turn
n=40
0%
T1
3%
T2
3%
T3
5%
T4
15%
T5
63%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
9
· max
19
On curve
10%
(2 / 40 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
340 brought · 157 playersBrought to game
340
Ever drawn
73
Reached battlefield
40
Still on board at game end
22
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 38% of the time (n=40) , vs 22% when it never left the library (n=218).
When players drew this card but left it in hand, they won 33% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval +1.8pp to +30.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances5.7%
Library
25.0%
Battlefield
35.2%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Skullbriar, the Walking Grave
22 decks
-
2
Indominus Rex, Alpha
18 decks
-
3
Kathril, Aspect Warper
15 decks
-
4
Owen Grady, Raptor Trainer
11 decks
-
5
Me, the Immortal
10 decks
-
6
Tidus, Yuna's Guardian
8 decks
-
7
Blue, Loyal Raptor
7 decks
-
8
Perrie, the Pulverizer
6 decks
-
9
Kyler, Sigardian Emissary
4 decks
-
10
Radagast of Rhosgobel
3 decks
Card text
Slippery Bogbonder
Creature — Human Druid
Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3 / 3
New Capenna Commander (NCC)
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Rare
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Illustrated by Mila Pesic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.