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Part of Streets of New Capenna
·
Creature — Human Druid
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New Capenna Commander (NCC)
Live Play Data
Slippery Bogbonder
1%
Live Inclusion
Times Brought
442
Decks Running
221
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=55
0%
T1
2%
T2
5%
T3
4%
T4
16%
T5
62%
T6-9
11%
T10+
Median
7
P25
5
· P75
8
· max
19
On curve
11%
(2 / 55 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
442 brought · 207 playersBrought to game
442
Ever drawn
99
Reached battlefield
55
Still on board at game end
33
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.1pp
Players who cast this card win 35% of the time (n=54) , vs 21% when it never left the library (n=284).
When players drew this card but left it in hand, they won 34% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval +2.1pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
118 instances4.2%
Library
28.0%
Battlefield
30.5%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Skullbriar, the Walking Grave
33 decks
-
2
Indominus Rex, Alpha
23 decks
-
3
Kathril, Aspect Warper
20 decks
-
4
Me, the Immortal
15 decks
-
5
Owen Grady, Raptor Trainer
12 decks
-
6
Tidus, Yuna's Guardian
10 decks
-
7
Blue, Loyal Raptor
8 decks
-
8
Perrie, the Pulverizer
8 decks
-
9
Helga, Skittish Seer
4 decks
-
10
Kyler, Sigardian Emissary
4 decks
Card text
Slippery Bogbonder
Creature — Human Druid
Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3 / 3
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Mila Pesic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.