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Slippery Bogbonder card art
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Slippery Bogbonder

{3} {G} · Creature — Human Druid · New Capenna Commander (NCC)
0%
Decklist Inclusion
Times Brought
174
Decks Running
86
In Decks
583
Decklist Inclusion
0%
Format
Card text
Slippery Bogbonder card

Slippery Bogbonder

{3} {G}
Creature — Human Druid
Flash Hexproof When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3 / 3
New Capenna Commander (NCC) · Rare · Illustrated by Mila Pesic

Final zone distribution

51 instances
3.9%
Library
25.5%
Battlefield
35.3%
Graveyard
2.0%
Exile

The "good card" funnel

174 brought · 78 players
Brought to game
174
Ever drawn
43
Reached battlefield
22
Still on board at game end
13

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.1pp

Players who cast this card win 38% of the time (n=22) , vs 28% when it never left the library (n=115).

When players drew this card but left it in hand, they won 36% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.6pp; 95% confidence interval -9.1pp to +28.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
5%
T3
5%
T4
18%
T5
64%
T6-9
9%
T10+
Median 7.0 P25 5 · P75 8 · max 19
On curve 9% (1 / 22 cast on T4) Cast same turn as drawn 25%
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.