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Part of The Hobbit
·
Legendary Creature — Dragon
·
The Hobbit Eternal (HOC)
Card Preview
Smaug the Impenetrable
Times Brought
165
Decks Running
59
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Smaug the Impenetrable
Legendary Creature — Dragon
Flying, indestructible, haste
Whenever Smaug is dealt noncombat damage, create that many Treasure tokens.
8 / 7
The Hobbit Eternal (HOC)
·
Rare
·
Illustrated by Marta Nael
Final zone distribution
38 instances52.6%
Battlefield
15.8%
Graveyard
31.6%
Hand
Commanders that played this card
in tracked games-
1
Smaug, Wicked Worm
10 decks
-
2
The Ur-Dragon
10 decks
-
3
Kaalia of the Vast
6 decks
-
4
Vihaan, Goldwaker
5 decks
-
5
Maular, the Next Evolution
3 decks
-
6
Sauron, Lord of the Rings
3 decks
-
7
Asmoranomardicadaistinaculdacar
2 decks
-
8
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
2 decks
-
9
Rivaz of the Claw
2 decks
-
10
Sauron, the Dark Lord
2 decks
The "good card" funnel
165 brought · 59 playersBrought to game
165
Ever drawn
37
Reached battlefield
22
Still on board at game end
20
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.3pp
Players who cast this card win 38% of the time (n=16) , vs 28% when it never left the library (n=99).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -2.3pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=139
0%
T1
2%
T2
7%
T3
17%
T4
24%
T5
45%
T6-9
4%
T10+
Median
5
P25
4
· P75
7
· max
10
On curve
86%
(25 / 139 cast on T7)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.