Snuff Out
5% of tracked Commander decks run Snuff Out, and when drawn it reaches the stack 71% of the time, with a median first-cast turn of 7.0.
Snuff Out earns its slot in black decks by doubling as free interaction. In 594 tracked multiplayer Commander games, 5% of decks in the dataset include it, and drawn copies are cast 71% of the time before the game ends.
The free-cast mode is the card's defining feature: if you control a Swamp, you can pay 4 life instead of {3}{B}. That makes it live on turn 1 in most black decks and explains the median cast turn of 7.0, which skews later than the mana cost alone would suggest. Players hold it for the right threat rather than casting it on curve. Only 13% of casts landed exactly on turn 4, while most arrived well after that window.
Snuff Out is legal in Commander, Pauper Commander, Legacy, Vintage, Duel Commander, and several other formats. In Commander it serves as a budget alternative to premium removal like Dismember or Force of Will-style free spells. The data spreads across 302 distinct players, which means no single pilot is distorting these early signals.
- 5% of tracked Commander decks include Snuff Out
- 71% of drawn copies are cast before the game ends
- T7.0 median first-cast turn across observed games
- 13% on-curve rate: most casts arrive well after turn 4
- 302 distinct players in the dataset, a well-spread sample
- 28% draw rate, in line with a singleton in a 100-card deck
First-cast turn
n=120The "good card" funnel
609 brought · 302 playersOf 609 Snuff Outs brought to tracked games, 169 were drawn, and 120 of those were cast, with the vast majority resolving directly to the graveyard as expected for an instant.
Players who cast this card win 33% of the time (n=114) , vs 27% when it never left the library (n=377).
When players drew this card but left it in hand, they won 31% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.8pp; 95% confidence interval -2.3pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
179 instancesSnuff Out is an instant that resolves to the graveyard, so the large graveyard share in the final-zone chart is expected. The handful of battlefield finishes reflect copies that were somehow stranded, not a permanent in play.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
126 decks
-
2
Sheoldred, the Apocalypse
14 decks
-
3
Yuriko, the Tiger's Shadow
14 decks
-
4
Davros, Dalek Creator
13 decks
-
5
K'rrik, Son of Yawgmoth
11 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
10 decks
-
7
Liliana, Heretical Healer // Liliana, Defiant Necromancer
4 decks
-
8
Valgavoth, Harrower of Souls
4 decks
-
9
Chatterfang, Squirrel General
3 decks
-
10
Doctor Doom, Unrivaled
3 decks
Y'shtola, Night's Blessed leads by a wide margin in deck count, reflecting a popular build rather than a broad consensus. Below that, the list spreads across mono-black and multicolor commanders, showing Snuff Out slots into a range of black strategies.