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Part of Final Fantasy
·
Instant
·
Duel Decks Anthology: Garruk vs. Liliana (GVL)
Card Preview
Snuff Out
Times Brought
1346
Decks Running
730
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Duel Decks Anthology: Garruk vs. Liliana (GVL)
·
Common
·
Illustrated by Steve Argyle
Final zone distribution
304 instances2.0%
Library
4.9%
Battlefield
53.6%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
249 decks
-
2
Yuriko, the Tiger's Shadow
46 decks
-
3
Sheoldred, the Apocalypse
29 decks
-
4
Davros, Dalek Creator
21 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
20 decks
-
6
K'rrik, Son of Yawgmoth
17 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
12 decks
-
8
Chatterfang, Squirrel General
9 decks
-
9
Deadpool, Trading Card
8 decks
-
10
Doctor Doom, Unrivaled
7 decks
The "good card" funnel
1348 brought · 618 playersBrought to game
1348
Ever drawn
275
Reached battlefield
184
Still on board at game end
15
≥ -5.6pp
Players who cast this card win 23% of the time (n=142) , vs 24% when it never left the library (n=719).
When players drew this card but left it in hand, they won 26% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.1pp; 95% confidence interval -5.6pp to +3.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=184
0%
T1
2%
T2
5%
T3
14%
T4
16%
T5
47%
T6-9
16%
T10+
Median
6.0
P25
5
· P75
9
· max
23
On curve
21%
(25 / 184 cast on T4)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.