Live Play Data
Soul of the Harvest
2%
Live Inclusion
Times Brought
1072
Decks Running
446
Median Cast Turn
6
Drawn → Played
62%
Format
First-cast turn
n=153
0%
T1
0%
T2
2%
T3
9%
T4
22%
T5
58%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
54%
(32 / 153 cast on T6)
Cast same turn as drawn
35%
The "good card" funnel
1072 brought · 411 playersBrought to game
1072
Ever drawn
248
Reached battlefield
153
Still on board at game end
109
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.5pp
Players who cast this card win 44% of the time (n=139) , vs 26% when it never left the library (n=709).
When players drew this card but left it in hand, they won 33% (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.8pp; 95% confidence interval +9.5pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
274 instances1.1%
Library
39.8%
Battlefield
22.3%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Radagast of Rhosgobel
50 decks
-
2
Animar, Soul of Elements
35 decks
-
3
Kona, Rescue Beastie
22 decks
-
4
Ruric Thar, the Unbowed
19 decks
-
5
Nikya of the Old Ways
17 decks
-
6
Freyalise, Llanowar's Fury
16 decks
-
7
Goreclaw, Terror of Qal Sisma
13 decks
-
8
Eshki, Temur's Roar
12 decks
-
9
Gilanra, Caller of Wirewood
11 decks
-
10
Karametra, God of Harvests
11 decks
Card text
Soul of the Harvest
Creature — Elemental
Trample
Whenever another nontoken creature you control enters, you may draw a card.
6 / 6
Jumpstart (JMP)
·
Rare
·
Illustrated by Eytan Zana
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.