Card Preview
Soul of the Harvest
1%
Decklist Inclusion
Times Brought
238
Decks Running
125
In Decks
1009
Decklist Inclusion
1%
Format
Card text
Soul of the Harvest
Creature — Elemental
Trample
Whenever another nontoken creature you control enters, you may draw a card.
6 / 6
Jumpstart (JMP)
·
Rare
·
Illustrated by Eytan Zana
Final zone distribution
48 instances45.8%
Battlefield
25.0%
Graveyard
8.3%
Exile
20.8%
Hand
Commanders that played this card
in tracked games-
1
Ruric Thar, the Unbowed
10 decks
-
2
Kona, Rescue Beastie
8 decks
-
3
Animar, Soul of Elements
6 decks
-
4
Gilanra, Caller of Wirewood
6 decks
-
5
Alena, Kessig Trapper
5 decks
-
6
Freyalise, Llanowar's Fury
5 decks
-
7
Goreclaw, Terror of Qal Sisma
5 decks
-
8
Radagast of Rhosgobel
5 decks
-
9
Karametra, God of Harvests
4 decks
-
10
Nikya of the Old Ways
4 decks
The "good card" funnel
238 brought · 120 playersBrought to game
238
Ever drawn
46
Reached battlefield
34
Still on board at game end
22
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 34% of the time (n=29) , vs 22% when it never left the library (n=169).
Observed gap +11.9pp; 95% confidence interval -4.7pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
3%
T3
12%
T4
18%
T5
65%
T6-9
3%
T10+
Median
7.0
P25
5
· P75
8
· max
12
On curve
41%
(3 / 34 cast on T6)
Cast same turn as drawn
42%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.