Soul of the Harvest
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Soul of the Harvest
Final zone distribution
61 instancesCommanders that played this card
in tracked games-
1
Animar, Soul of Elements
15 decks
-
2
Radagast of Rhosgobel
14 decks
-
3
Freyalise, Llanowar's Fury
10 decks
-
4
Kona, Rescue Beastie
9 decks
-
5
Gilanra, Caller of Wirewood
8 decks
-
6
Goreclaw, Terror of Qal Sisma
7 decks
-
7
Ghalta, Stampede Tyrant
6 decks
-
8
Eshki, Temur's Roar
5 decks
-
9
Ruby, Daring Tracker
5 decks
-
10
Ruric Thar, the Unbowed
5 decks
The "good card" funnel
320 brought · 141 playersOnce cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=31) , vs 30% when it never left the library (n=198).
When players drew this card but left it in hand, they won 29% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -10.5pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.