Soul of the Harvest card art
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Soul of the Harvest

{4} {G} {G} · Creature — Elemental · Jumpstart (JMP)
Times Brought
319
Decks Running
156
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Soul of the Harvest card

Soul of the Harvest

{4} {G} {G}
Creature — Elemental
Trample Whenever another nontoken creature you control enters, you may draw a card.
6 / 6
Jumpstart (JMP) · Rare · Illustrated by Eytan Zana

Final zone distribution

61 instances
4.9%
Library
42.6%
Battlefield
14.8%
Graveyard
1.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

320 brought · 141 players
Brought to game
320
Ever drawn
61
Reached battlefield
36
Still on board at game end
26

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.5pp

Players who cast this card win 29% of the time (n=31) , vs 30% when it never left the library (n=198).

When players drew this card but left it in hand, they won 29% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.0pp; 95% confidence interval -10.5pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
0%
T2
8%
T3
22%
T4
14%
T5
53%
T6-9
3%
T10+
Median 6.0 P25 4 · P75 7 · max 12
On curve 61% (6 / 36 cast on T6) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.