Sowing Mycospawn
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sowing Mycospawn
Final zone distribution
138 instancesCommanders that played this card
in tracked games-
1
Ulalek, Fused Atrocity
79 decks
-
2
Lumra, Bellow of the Woods
24 decks
-
3
Thrasios, Triton Hero
16 decks
-
4
Animar, Soul of Elements
13 decks
-
5
Henzie "Toolbox" Torre
11 decks
-
6
Shang-Chi, Master of Kung Fu
6 decks
-
7
Teval, the Balanced Scale
6 decks
-
8
Azusa, Lost but Seeking
5 decks
-
9
Radagast of Rhosgobel
5 decks
-
10
Rograkh, Son of Rohgahh
5 decks
The "good card" funnel
654 brought · 251 playersOnce cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 32% of the time (n=71) , vs 25% when it never left the library (n=338).
When players drew this card but left it in hand, they won 18% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval +0.4pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.