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Part of Final Fantasy
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Enchantment
·
Final Fantasy Commander (FIC)
Live Play Data
Sphere Grid
4%
Live Inclusion
Times Brought
1246
Decks Running
567
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=215
5%
T1
13%
T2
15%
T3
12%
T4
13%
T5
34%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
18%
(29 / 215 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
1247 brought · 486 playersBrought to game
1247
Ever drawn
290
Reached battlefield
215
Still on board at game end
165
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 30% of the time (n=195) , vs 25% when it never left the library (n=806).
When players drew this card but left it in hand, they won 23% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -1.1pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
310 instances3.5%
Library
53.2%
Battlefield
19.7%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
133 decks
-
2
Yuna, Grand Summoner
39 decks
-
3
Kibo, Uktabi Prince
19 decks
-
4
Hakbal of the Surging Soul
15 decks
-
5
Bristly Bill, Spine Sower
12 decks
-
6
Leonardo, the Balance
12 decks
-
7
Chief of the Wilds
11 decks
-
8
Galadriel, Light of Valinor
11 decks
-
9
T'Challa, the Black Panther
11 decks
-
10
Toph, Earthbending Master
11 decks
Card text
Sphere Grid
Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by KOHEI YAMADA
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.