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Part of Final Fantasy
·
Enchantment
·
Final Fantasy Commander (FIC)
Card Preview
Sphere Grid
2%
Decklist Inclusion
Times Brought
613
Decks Running
298
In Decks
1974
Decklist Inclusion
2%
Format
Card text
Sphere Grid
Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by KOHEI YAMADA
Final zone distribution
142 instances4.9%
Library
52.8%
Battlefield
16.9%
Graveyard
2.1%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
72 decks
-
2
Yuna, Grand Summoner
20 decks
-
3
Kibo, Uktabi Prince
8 decks
-
4
T'Challa, the Black Panther
8 decks
-
5
Bristly Bill, Spine Sower
7 decks
-
6
Galadriel, Light of Valinor
7 decks
-
7
Hakbal of the Surging Soul
6 decks
-
8
Leonardo, the Balance
6 decks
-
9
Toph, Earthbending Master
6 decks
-
10
Toph, the First Metalbender
6 decks
The "good card" funnel
614 brought · 272 playersBrought to game
614
Ever drawn
136
Reached battlefield
99
Still on board at game end
75
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 30% of the time (n=86) , vs 24% when it never left the library (n=414).
When players drew this card but left it in hand, they won 19% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.8pp; 95% confidence interval -3.8pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=99
3%
T1
10%
T2
16%
T3
12%
T4
14%
T5
37%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
13%
(10 / 99 cast on T2)
Cast same turn as drawn
44%
99 of 100 times cast
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.