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Sphere Grid card art
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Sphere Grid

{1} {G} · Enchantment · Final Fantasy Commander (FIC)
Times Brought
927
Decks Running
421
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sphere Grid card

Sphere Grid

{1} {G}
Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Final Fantasy Commander (FIC) · Rare · Illustrated by KOHEI YAMADA

Final zone distribution

184 instances
1.6%
Library
67.9%
Battlefield
8.7%
Graveyard
3.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

927 brought · 382 players
Brought to game
927
Ever drawn
178
Reached battlefield
144
Still on board at game end
125

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.6pp

Players who cast this card win 29% of the time (n=119) , vs 28% when it never left the library (n=569).

When players drew this card but left it in hand, they won 25% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.2pp; 95% confidence interval -3.6pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=144
8%
T1
17%
T2
13%
T3
13%
T4
11%
T5
32%
T6-9
6%
T10+
Median 4.0 P25 3 · P75 7 · max 14
On curve 25% (24 / 144 cast on T2) Cast same turn as drawn 42%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.