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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Rat
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Splinter, Radical Rat
1%
Live Inclusion
Times Brought
287
Decks Running
79
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=83
0%
T1
7%
T2
31%
T3
13%
T4
13%
T5
31%
T6-9
4%
T10+
Median
4
P25
3
· P75
7
· max
18
On curve
39%
(26 / 83 cast on T3)
Cast same turn as drawn
13%
The "good card" funnel
287 brought · 75 playersBrought to game
287
Ever drawn
56
Reached battlefield
42
Still on board at game end
26
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.1pp
Players who cast this card win 17% of the time (n=41) , vs 21% when it never left the library (n=203).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.4pp; 95% confidence interval -16.1pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances1.6%
Library
41.9%
Battlefield
30.6%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
48 decks
-
2
Heroes in a Half Shell
17 decks
-
3
Jin Sakai, Ghost of Tsushima
11 decks
-
4
Michelangelo, the Heart
7 decks
-
5
April O'Neil, Live on the Scene
1 decks
-
6
Ezio Auditore da Firenze
1 decks
-
7
Noctis, Heir Apparent
1 decks
-
8
Omnath, Locus of Creation
1 decks
-
9
Satoru Umezawa
1 decks
-
10
Splinter, Radical Rat
1 decks
Card text
Splinter, Radical Rat
Legendary Creature — Mutant Ninja Rat
If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time.

: Target Ninja can't be blocked this turn.
2 / 4
Teenage Mutant Ninja Turtles (TMT)
·
Rare
·
Illustrated by Manuel Castañón
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.