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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Rat
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Splinter, Radical Rat
2%
Live Inclusion
Times Brought
145
Decks Running
46
Median Cast Turn
6
Drawn → Played
91%
Format
First-cast turn
n=21
0%
T1
5%
T2
10%
T3
14%
T4
14%
T5
43%
T6-9
14%
T10+
Median
6
P25
4
· P75
7
· max
18
On curve
14%
(2 / 21 cast on T3)
The "good card" funnel
145 brought · 40 playersBrought to game
145
Ever drawn
23
Reached battlefield
21
Still on board at game end
24
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.4pp
Players who cast this card win 13% of the time (n=20) , vs 14% when it never left the library (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.1pp; 95% confidence interval -14.4pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances2.2%
Library
52.2%
Battlefield
17.4%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
21 decks
-
2
Splinter, Radical Rat
14 decks
-
3
Heroes in a Half Shell
6 decks
-
4
Jin Sakai, Ghost of Tsushima
4 decks
-
5
Michelangelo, the Heart
2 decks
-
6
April O'Neil, Live on the Scene
1 decks
-
7
Noctis, Heir Apparent
1 decks
-
8
Satoru Umezawa
1 decks
Card text
Splinter, Radical Rat
Legendary Creature — Mutant Ninja Rat
If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time.

: Target Ninja can't be blocked this turn.
2 / 4
Teenage Mutant Ninja Turtles (TMT)
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Rare
·
Illustrated by Manuel Castañón
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.