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Part of Tarkir Dragonstorm
·
Instant
·
Tarkir: Dragonstorm Commander (TDC)
Card Preview
Stroke of Midnight
Times Brought
574
Decks Running
311
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
122 instances4.1%
Library
63.1%
Graveyard
3.3%
Exile
29.5%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
15 decks
-
2
Y'shtola, Night's Blessed
15 decks
-
3
Zurgo Stormrender
13 decks
-
4
Cloud, Ex-SOLDIER
7 decks
-
5
Lightning, Army of One
7 decks
-
6
Shorikai, Genesis Engine
7 decks
-
7
Ms. Bumbleflower
6 decks
-
8
Rin and Seri, Inseparable
6 decks
-
9
Anti-Venom, Horrifying Healer
5 decks
-
10
Edgar Markov
4 decks
The "good card" funnel
574 brought · 275 playersBrought to game
574
Ever drawn
115
Reached battlefield
72
Still on board at game end
0
≥ -6.9pp
Players who cast this card win 25% of the time (n=61) , vs 26% when it never left the library (n=342).
When players drew this card but left it in hand, they won 30% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.3pp; 95% confidence interval -6.9pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=72
1%
T1
1%
T2
6%
T3
18%
T4
10%
T5
43%
T6-9
21%
T10+
Median
6.0
P25
4
· P75
9
· max
17
On curve
8%
(4 / 72 cast on T3)
Cast same turn as drawn
35%
72 of 100 times cast
72%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.