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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Live Play Data
Strong Back
1%
Live Inclusion
Times Brought
500
Decks Running
219
Median Cast Turn
6
Drawn → Played
76%
Format
First-cast turn
n=83
1%
T1
1%
T2
7%
T3
12%
T4
13%
T5
53%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
10%
(6 / 83 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
500 brought · 195 playersBrought to game
500
Ever drawn
109
Reached battlefield
83
Still on board at game end
54
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.3pp
Players who cast this card win 36% of the time (n=72) , vs 27% when it never left the library (n=330).
When players drew this card but left it in hand, they won 28% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -2.3pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances2.4%
Library
43.9%
Battlefield
27.6%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
61 decks
-
2
Kotis, the Fangkeeper
38 decks
-
3
Blor the Impervious
22 decks
-
4
Uril, the Miststalker
15 decks
-
5
Hit-Monkey
12 decks
-
6
Wilson, Refined Grizzly
8 decks
-
7
Cloud, Ex-SOLDIER
6 decks
-
8
Ivy, Gleeful Spellthief
5 decks
-
9
Stangg, Echo Warrior
5 decks
-
10
Wolverine, Best There Is
5 decks
Card text
Strong Back
Enchantment — Aura
Enchant creature
Equip abilities you activate that target enchanted creature cost
less to activate.
Aura spells you cast that target enchanted creature cost
less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Fallout (PIP)
·
Rare
·
Illustrated by Elizabeth Peiró
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.