collections_bookmark Part of Fallout
Strong Back card art
Live Play Data

Strong Back

{2} {G} · Enchantment — Aura · Fallout (PIP)
1%
Live Inclusion
Times Brought
372
Decks Running
170
Median Cast Turn
6.0
Drawn → Played
75%
Format

First-cast turn

n=60
2%
T1
2%
T2
8%
T3
10%
T4
17%
T5
48%
T6-9
13%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 12% (5 / 60 cast on T3) Cast same turn as drawn 25%

The "good card" funnel

372 brought · 156 players
Brought to game
372
Ever drawn
80
Reached battlefield
60
Still on board at game end
40

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.0pp

Players who cast this card win 37% of the time (n=50) , vs 27% when it never left the library (n=244).

When players drew this card but left it in hand, they won 28% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.6pp; 95% confidence interval -4.0pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

90 instances
3.3%
Library
44.4%
Battlefield
27.8%
Graveyard
6.7%
Exile

Commanders that played this card

in tracked games
Card text
Strong Back card

Strong Back

{2} {G}
Enchantment — Aura
Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Fallout (PIP) · Rare · Illustrated by Elizabeth Peiró

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.