collections_bookmark
Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Card Preview
Strong Back
Times Brought
232
Decks Running
119
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Strong Back
Enchantment — Aura
Enchant creature
Equip abilities you activate that target enchanted creature cost
less to activate.
Aura spells you cast that target enchanted creature cost
less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Fallout (PIP)
·
Rare
·
Illustrated by Elizabeth Peiró
Final zone distribution
47 instances68.1%
Battlefield
8.5%
Graveyard
23.4%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
40 decks
-
2
Kotis, the Fangkeeper
21 decks
-
3
Blor the Impervious
11 decks
-
4
Uril, the Miststalker
8 decks
-
5
Hit-Monkey
5 decks
-
6
Wolverine, Best There Is
4 decks
-
7
Ivy, Gleeful Spellthief
3 decks
-
8
Galea, Kindler of Hope
2 decks
-
9
Agent Frank Horrigan
1 decks
-
10
Amarant Coral
1 decks
The "good card" funnel
232 brought · 109 playersBrought to game
232
Ever drawn
46
Reached battlefield
35
Still on board at game end
32
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 28% of the time (n=31) , vs 27% when it never left the library (n=151).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.8pp; 95% confidence interval -8.8pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
0%
T2
3%
T3
17%
T4
29%
T5
37%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
3%
(1 / 35 cast on T3)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.