collections_bookmark
Part of Final Fantasy
·
Instant
·
Tarkir: Dragonstorm Commander (TDC)
Card Preview
Sublime Epiphany
1%
Decklist Inclusion
Times Brought
486
Decks Running
265
In Decks
1620
Decklist Inclusion
1%
Format
Card text
Sublime Epiphany
Instant
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Lindsey Look
Final zone distribution
142 instances3.5%
Library
6.3%
Battlefield
55.6%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
101 decks
-
2
Shiko and Narset, Unified
16 decks
-
3
Eluge, the Shoreless Sea
13 decks
-
4
Riku of Many Paths
8 decks
-
5
Magnus the Red
7 decks
-
6
Quandrix, the Proof
7 decks
-
7
Ms. Bumbleflower
5 decks
-
8
Super-Skrull
5 decks
-
9
Baral, Chief of Compliance
4 decks
-
10
Hinata, Dawn-Crowned
4 decks
The "good card" funnel
486 brought · 245 playersBrought to game
486
Ever drawn
132
Reached battlefield
84
Still on board at game end
9
≥ +3.0pp
Players who cast this card win 38% of the time (n=77) , vs 24% when it never left the library (n=306).
When players drew this card but left it in hand, they won 28% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.2pp; 95% confidence interval +3.0pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=84
0%
T1
0%
T2
1%
T3
1%
T4
8%
T5
54%
T6-9
36%
T10+
Median
8.0
P25
7
· P75
10
· max
22
On curve
25%
(12 / 84 cast on T6)
Cast same turn as drawn
23%
84 of 100 times cast
84%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.