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Summon: Leviathan card art
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Summon: Leviathan

{4} {U} {U} · Enchantment Creature — Saga Leviathan · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
190
Decks Running
95
In Decks
520
Decklist Inclusion
0%
Format
Card text
Summon: Leviathan card

Summon: Leviathan

{4} {U} {U}
Enchantment Creature — Saga Leviathan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}
6 / 6
Final Fantasy (FIN) · Rare · Illustrated by OTUMAMI

Final zone distribution

57 instances
5.3%
Library
19.3%
Battlefield
35.1%
Graveyard
10.5%
Exile

The "good card" funnel

193 brought · 91 players
Brought to game
193
Ever drawn
53
Reached battlefield
33
Still on board at game end
11

Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.3pp

Players who cast this card win 33% of the time (n=29) , vs 25% when it never left the library (n=105).

When players drew this card but left it in hand, they won 30% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.2pp; 95% confidence interval -9.3pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
0%
T1
0%
T2
0%
T3
6%
T4
24%
T5
52%
T6-9
18%
T10+
Median 7 P25 5 · P75 8 · max 12
On curve 42% (4 / 33 cast on T6) Cast same turn as drawn 33%
33 of 100 times cast 33%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.