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Sunblast Angel card art
Live Play Data

Sunblast Angel

{4} {W} {W} · Creature — Angel · Forgotten Realms Commander (AFC)
1%
Live Inclusion
Times Brought
367
Decks Running
197
Median Cast Turn
7
Drawn → Played
57%
Format

First-cast turn

n=55
0%
T1
0%
T2
2%
T3
9%
T4
13%
T5
55%
T6-9
22%
T10+
Median 7 P25 6 · P75 9 · max 14
On curve 35% (6 / 55 cast on T6) Cast same turn as drawn 30%

The "good card" funnel

367 brought · 193 players
Brought to game
367
Ever drawn
96
Reached battlefield
55
Still on board at game end
36

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.2pp

Players who cast this card win 41% of the time (n=48) , vs 24% when it never left the library (n=218).

When players drew this card but left it in hand, they won 20% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.8pp; 95% confidence interval +3.2pp to +30.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

102 instances
2.9%
Library
35.3%
Battlefield
19.6%
Graveyard
6.9%
Exile

Commanders that played this card

in tracked games
Card text
Sunblast Angel card

Sunblast Angel

{4} {W} {W}
Creature — Angel
Flying When this creature enters, destroy all tapped creatures.
4 / 5
Forgotten Realms Commander (AFC) · Rare · Illustrated by Jason Chan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.