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Part of Marvel Super Heroes
·
Creature — Human Rogue Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Superior Foes of Spider-Man
1%
Live Inclusion
Times Brought
179
Decks Running
110
Median Cast Turn
8
Drawn → Played
57%
Format
First-cast turn
n=21
0%
T1
5%
T2
19%
T3
10%
T4
5%
T5
24%
T6-9
38%
T10+
Median
8
P25
4
· P75
10
· max
25
On curve
24%
(4 / 21 cast on T3)
The "good card" funnel
179 brought · 108 playersBrought to game
179
Ever drawn
37
Reached battlefield
21
Still on board at game end
9
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.8pp
Players who cast this card win 17% of the time (n=18) , vs 18% when it never left the library (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.8pp; 95% confidence interval -19.8pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances20.5%
Battlefield
59.1%
Graveyard
13.6%
Exile
6.8%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
95 decks
-
2
Norman Osborn // Green Goblin
3 decks
-
3
Gwen Stacy // Ghost-Spider
2 decks
-
4
Loki, the Deceiver
2 decks
-
5
Madame Hydra
2 decks
-
6
Spider-Man 2099
2 decks
-
7
Chishiro, the Shattered Blade
1 decks
-
8
Deadpool, Trading Card
1 decks
-
9
Eddie Brock // Venom, Lethal Protector
1 decks
-
10
Perrie, the Pulverizer
1 decks
Card text
Superior Foes of Spider-Man
Creature — Human Rogue Villain
Trample
Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Ben Harvey
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.