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Surge Conductor card art
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Surge Conductor

{3} · Artifact Creature — Robot · Edge of Eternities Commander (EOC)
Times Brought
550
Decks Running
252
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Surge Conductor card

Surge Conductor

{3}
Artifact Creature — Robot
Whenever another nontoken artifact you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
Edge of Eternities Commander (EOC) · Rare · Illustrated by Alexandr Leskinen

Final zone distribution

116 instances
0.9%
Library
62.1%
Battlefield
19.8%
Graveyard
6.0%
Exile

The "good card" funnel

551 brought · 221 players
Brought to game
551
Ever drawn
109
Reached battlefield
96
Still on board at game end
72

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.8pp

Players who cast this card win 27% of the time (n=65) , vs 22% when it never left the library (n=284).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.9pp; 95% confidence interval -1.8pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=96
2%
T1
5%
T2
17%
T3
16%
T4
14%
T5
40%
T6-9
7%
T10+
Median 5.0 P25 4 · P75 7 · max 11
On curve 24% (16 / 96 cast on T3) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.