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Part of March of the Machine
·
Instant
·
March of the Machine (MOM)
Live Play Data
Surge of Salvation
1%
Live Inclusion
Times Brought
382
Decks Running
190
Median Cast Turn
7.0
Drawn → Played
44%
Format
First-cast turn
n=40
0%
T1
0%
T2
5%
T3
3%
T4
23%
T5
50%
T6-9
20%
T10+
Median
7.0
P25
5
· P75
9
· max
23
On curve
0%
(0 / 40 cast on T1)
Cast same turn as drawn
25%
The "good card" funnel
383 brought · 176 playersBrought to game
383
Ever drawn
90
Reached battlefield
40
Still on board at game end
6
≥ -6.5pp
Players who cast this card win 40% of the time (n=35) , vs 30% when it never left the library (n=245).
When players drew this card but left it in hand, they won 29% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval -6.5pp to +26.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances1.9%
Library
5.7%
Battlefield
41.0%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Light-Paws, Emperor's Voice
9 decks
-
2
Heliod, Sun-Crowned
7 decks
-
3
Eriette of the Charmed Apple
6 decks
-
4
Kaalia of the Vast
5 decks
-
5
Myrel, Shield of Argive
5 decks
-
6
Giada, Font of Hope
4 decks
-
7
Ragost, Deft Gastronaut
4 decks
-
8
Anti-Venom, Horrifying Healer
3 decks
-
9
Avacyn, Angel of Hope
3 decks
-
10
Brigid, Clachan's Heart // Brigid, Doun's Mind
3 decks
Card text
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
March of the Machine (MOM)
·
Uncommon
·
Illustrated by Dominik Mayer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.