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Part of March of the Machine
·
Instant
·
March of the Machine (MOM)
Card Preview
Surge of Salvation
Times Brought
246
Decks Running
126
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
March of the Machine (MOM)
·
Uncommon
·
Illustrated by Dominik Mayer
Final zone distribution
52 instances1.9%
Library
7.7%
Battlefield
36.5%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Heliod, Sun-Crowned
10 decks
-
2
Light-Paws, Emperor's Voice
6 decks
-
3
Yoshimaru, Ever Faithful
5 decks
-
4
Eriette of the Charmed Apple
4 decks
-
5
Brigid, Clachan's Heart // Brigid, Doun's Mind
3 decks
-
6
Kaalia of the Vast
3 decks
-
7
Killian, Ink Duelist
3 decks
-
8
Mabel, Heir to Cragflame
3 decks
-
9
Otharri, Suns' Glory
3 decks
-
10
Rin and Seri, Inseparable
3 decks
The "good card" funnel
246 brought · 118 playersBrought to game
246
Ever drawn
50
Reached battlefield
26
Still on board at game end
4
≥ -21.0pp
Players who cast this card win 20% of the time (n=16) , vs 28% when it never left the library (n=122).
When players drew this card but left it in hand, they won 25% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.2pp; 95% confidence interval -21.0pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
4%
T2
4%
T3
15%
T4
8%
T5
62%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
0%
(0 / 26 cast on T1)
Cast same turn as drawn
16%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.