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Part of March of the Machine
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Legendary Creature — Human Bear
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March of the Machine (MOM)
Live Play Data
Surrak and Goreclaw
3%
Live Inclusion
Times Brought
753
Decks Running
345
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=122
0%
T1
1%
T2
2%
T3
10%
T4
17%
T5
57%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
49%
(23 / 122 cast on T6)
Cast same turn as drawn
33%
The "good card" funnel
753 brought · 307 playersBrought to game
753
Ever drawn
193
Reached battlefield
122
Still on board at game end
84
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.5pp
Players who cast this card win 39% of the time (n=106) , vs 23% when it never left the library (n=474).
When players drew this card but left it in hand, they won 19% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.7pp; 95% confidence interval +6.5pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
203 instances4.4%
Library
41.4%
Battlefield
19.2%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Beorn the Fierce
55 decks
-
2
Ayula, Queen Among Bears
26 decks
-
3
Helga, Skittish Seer
22 decks
-
4
Radagast of Rhosgobel
16 decks
-
5
Ghalta, Primal Hunger
15 decks
-
6
Ruby, Daring Tracker
12 decks
-
7
Kudo, King Among Bears
10 decks
-
8
Bristly Bill, Spine Sower
7 decks
-
9
Fynn, the Fangbearer
7 decks
-
10
Jodah, the Unifier
7 decks
Card text
Surrak and Goreclaw
Legendary Creature — Human Bear
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
6 / 5
March of the Machine (MOM)
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Rare
·
Illustrated by Lucas Graciano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.