Surrak and Goreclaw
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Surrak and Goreclaw
Final zone distribution
46 instancesCommanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
14 decks
-
2
Beorn the Fierce
12 decks
-
3
Ayula, Queen Among Bears
11 decks
-
4
Kudo, King Among Bears
7 decks
-
5
Goreclaw, Terror of Qal Sisma
5 decks
-
6
Ruby, Daring Tracker
5 decks
-
7
Fynn, the Fangbearer
4 decks
-
8
Atla Palani, Nest Tender
3 decks
-
9
Bristly Bill, Spine Sower
3 decks
-
10
Ghalta, Stampede Tyrant
3 decks
The "good card" funnel
245 brought · 124 playersOnce cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 39% of the time (n=18) , vs 32% when it never left the library (n=155).
When players drew this card but left it in hand, they won 28% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.1pp; 95% confidence interval -3.4pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25Full analysis unlocks as more games are tracked. Stats refresh nightly.