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Surrak and Goreclaw card art
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Surrak and Goreclaw

{4} {G} {G} · Legendary Creature — Human Bear · March of the Machine (MOM)
Times Brought
1229
Decks Running
596
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Surrak and Goreclaw card

Surrak and Goreclaw

{4} {G} {G}
Legendary Creature — Human Bear
Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
6 / 5
March of the Machine (MOM) · Rare · Illustrated by Lucas Graciano

Final zone distribution

257 instances
1.9%
Library
43.2%
Battlefield
13.2%
Graveyard
3.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1229 brought · 536 players
Brought to game
1229
Ever drawn
245
Reached battlefield
145
Still on board at game end
111

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.8pp

Players who cast this card win 35% of the time (n=106) , vs 30% when it never left the library (n=722).

When players drew this card but left it in hand, they won 29% (n=72).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.5pp; 95% confidence interval +0.8pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=148
1%
T1
2%
T2
5%
T3
16%
T4
20%
T5
47%
T6-9
9%
T10+
Median 6.0 P25 5 · P75 8 · max 18
On curve 63% (29 / 148 cast on T6) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.