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Part of Commander Masters
·
Legendary Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Sword of the Animist
5%
Live Inclusion
Times Brought
5022
Decks Running
2225
Median Cast Turn
5
Drawn → Played
76%
Format
First-cast turn
n=953
5%
T1
15%
T2
12%
T3
15%
T4
13%
T5
33%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
18
On curve
20%
(143 / 953 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
5029 brought · 1678 playersBrought to game
5029
Ever drawn
1246
Reached battlefield
953
Still on board at game end
791
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 27% of the time (n=850) , vs 23% when it never left the library (n=3128).
When players drew this card but left it in hand, they won 25% (n=259).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval +1.1pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1371 instances2.1%
Library
57.7%
Battlefield
18.5%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
254 decks
-
2
T'Challa, the Black Panther
176 decks
-
3
Giada, Font of Hope
83 decks
-
4
Ekthi, Contaminator Priest
50 decks
-
5
Cloud, Midgar Mercenary
46 decks
-
6
Isshin, Two Heavens as One
46 decks
-
7
Jin Sakai, Ghost of Tsushima
44 decks
-
8
Tifa Lockhart
41 decks
-
9
Lightning, Army of One
40 decks
-
10
Kratos, God of War
30 decks
Card text
Sword of the Animist
Legendary Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip 
Commander Masters (CMM)
·
Rare
·
Illustrated by Daniel Ljunggren
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.