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Part of Commander Masters
·
Legendary Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Sword of the Animist
5%
Live Inclusion
Times Brought
3650
Decks Running
1682
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=698
5%
T1
16%
T2
13%
T3
14%
T4
12%
T5
33%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
18
On curve
21%
(111 / 698 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
3656 brought · 1288 playersBrought to game
3656
Ever drawn
921
Reached battlefield
698
Still on board at game end
571
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.8pp
Players who cast this card win 28% of the time (n=634) , vs 23% when it never left the library (n=2282).
When players drew this card but left it in hand, they won 27% (n=196).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval +0.8pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1013 instances2.2%
Library
56.4%
Battlefield
18.8%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
200 decks
-
2
T'Challa, the Black Panther
132 decks
-
3
Giada, Font of Hope
55 decks
-
4
Ekthi, Contaminator Priest
43 decks
-
5
Isshin, Two Heavens as One
40 decks
-
6
Cloud, Midgar Mercenary
36 decks
-
7
Lightning, Army of One
32 decks
-
8
Jin Sakai, Ghost of Tsushima
31 decks
-
9
Tifa Lockhart
30 decks
-
10
Kratos, God of War
22 decks
Card text
Sword of the Animist
Legendary Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip 
Commander Masters (CMM)
·
Rare
·
Illustrated by Daniel Ljunggren
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.