Sword of the Animist
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
252 instancesCommanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
93 decks
-
2
T'Challa, the Black Panther
63 decks
-
3
Giada, Font of Hope
30 decks
-
4
Isshin, Two Heavens as One
13 decks
-
5
Tony Stark // The Invincible Iron Man
13 decks
-
6
Tifa Lockhart
12 decks
-
7
Anti-Venom, Horrifying Healer
10 decks
-
8
Cloud, Midgar Mercenary
10 decks
-
9
Galea, Kindler of Hope
10 decks
-
10
Captain America, First Avenger
9 decks
The "good card" funnel
1243 brought · 512 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=151) , vs 27% when it never left the library (n=787).
When players drew this card but left it in hand, they won 18% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.2pp; 95% confidence interval -3.1pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=200Full analysis unlocks as more games are tracked. Stats refresh nightly.