Sword of the Animist
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Sword of the Animist
Final zone distribution
483 instancesCommanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
164 decks
-
2
T'Challa, the Black Panther
128 decks
-
3
Giada, Font of Hope
46 decks
-
4
Tifa Lockhart
24 decks
-
5
Thorin, King of Durin's Folk
20 decks
-
6
Isshin, Two Heavens as One
19 decks
-
7
Captain America, First Avenger
18 decks
-
8
Cloud, Midgar Mercenary
18 decks
-
9
Anti-Venom, Horrifying Healer
16 decks
-
10
Kratos, God of War
16 decks
The "good card" funnel
2379 brought · 903 playersOnce cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=277) , vs 27% when it never left the library (n=1464).
When players drew this card but left it in hand, they won 18% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -1.0pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.