Sword of the Animist
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
146 instancesCommanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
54 decks
-
2
T'Challa, the Black Panther
36 decks
-
3
Giada, Font of Hope
19 decks
-
4
Isshin, Two Heavens as One
9 decks
-
5
Tony Stark // The Invincible Iron Man
8 decks
-
6
Anti-Venom, Horrifying Healer
7 decks
-
7
Captain America, First Avenger
7 decks
-
8
Galea, Kindler of Hope
7 decks
-
9
Lightning, Army of One
7 decks
-
10
Cloud, Midgar Mercenary
6 decks
The "good card" funnel
721 brought · 299 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=101) , vs 27% when it never left the library (n=492).
When players drew this card but left it in hand, they won 24% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.2pp; 95% confidence interval -2.9pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=115Full analysis unlocks as more games are tracked. Stats refresh nightly.