Live Play Data
Sword of War and Peace
1%
Live Inclusion
Times Brought
396
Decks Running
182
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=71
1%
T1
8%
T2
4%
T3
15%
T4
14%
T5
49%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
100
On curve
14%
(3 / 71 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
396 brought · 167 playersBrought to game
396
Ever drawn
102
Reached battlefield
71
Still on board at game end
58
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.3pp
Players who cast this card win 36% of the time (n=64) , vs 28% when it never left the library (n=246).
When players drew this card but left it in hand, they won 27% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -4.3pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
111 instances0.9%
Library
52.3%
Battlefield
14.4%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Captain America, First Avenger
26 decks
-
2
Cloud, Midgar Mercenary
9 decks
-
3
Lightning, Army of One
9 decks
-
4
Jin Sakai, Ghost of Tsushima
7 decks
-
5
Ekthi, Contaminator Priest
6 decks
-
6
The Second Doctor
6 decks
-
7
Cloud, Ex-SOLDIER
5 decks
-
8
Kotis, the Fangkeeper
5 decks
-
9
Syr Gwyn, Hero of Ashvale
5 decks
-
10
Arna Kennerüd, Skycaptain
4 decks
Card text
Sword of War and Peace
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.