Live Play Data
Sword of War and Peace
1%
Live Inclusion
Times Brought
838
Decks Running
372
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=160
1%
T1
2%
T2
8%
T3
14%
T4
12%
T5
54%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
101
On curve
10%
(12 / 160 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
838 brought · 344 playersBrought to game
838
Ever drawn
233
Reached battlefield
160
Still on board at game end
127
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 30% of the time (n=156) , vs 25% when it never left the library (n=540).
When players drew this card but left it in hand, they won 29% (n=67).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -2.8pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
253 instances3.6%
Library
50.2%
Battlefield
17.4%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, First Avenger
46 decks
-
2
Lightning, Army of One
20 decks
-
3
Cloud, Midgar Mercenary
18 decks
-
4
Ekthi, Contaminator Priest
14 decks
-
5
The Second Doctor
11 decks
-
6
Jin Sakai, Ghost of Tsushima
10 decks
-
7
Cloud, Ex-SOLDIER
9 decks
-
8
Gilgamesh, Master-at-Arms
8 decks
-
9
Jodah, the Unifier
7 decks
-
10
Kotis, the Fangkeeper
7 decks
Card text
Sword of War and Peace
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.