Live Play Data
Sword of War and Peace
1%
Live Inclusion
Times Brought
545
Decks Running
245
Median Cast Turn
6.0
Drawn → Played
71%
Format
First-cast turn
n=106
2%
T1
7%
T2
6%
T3
13%
T4
15%
T5
49%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
100
On curve
14%
(6 / 106 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
545 brought · 223 playersBrought to game
545
Ever drawn
149
Reached battlefield
106
Still on board at game end
83
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 35% of the time (n=99) , vs 27% when it never left the library (n=337).
When players drew this card but left it in hand, they won 29% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -2.2pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
162 instances1.9%
Library
51.2%
Battlefield
18.5%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Captain America, First Avenger
29 decks
-
2
Lightning, Army of One
14 decks
-
3
Cloud, Midgar Mercenary
13 decks
-
4
The Second Doctor
11 decks
-
5
Jin Sakai, Ghost of Tsushima
8 decks
-
6
Ekthi, Contaminator Priest
7 decks
-
7
Cloud, Ex-SOLDIER
6 decks
-
8
Kotis, the Fangkeeper
6 decks
-
9
Gilgamesh, Master-at-Arms
5 decks
-
10
Syr Gwyn, Hero of Ashvale
5 decks
Card text
Sword of War and Peace
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.