Card Preview
Sword of War and Peace
1%
Decklist Inclusion
Times Brought
214
Decks Running
105
In Decks
705
Decklist Inclusion
1%
Format
Card text
Sword of War and Peace
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip 
Double Masters (2XM)
·
Mythic
·
Illustrated by Chris Rahn
Final zone distribution
63 instances1.6%
Library
50.8%
Battlefield
12.7%
Graveyard
14.3%
Exile
Commanders that played this card
in tracked games-
1
Captain America, First Avenger
14 decks
-
2
Cloud, Midgar Mercenary
8 decks
-
3
Jin Sakai, Ghost of Tsushima
5 decks
-
4
Lightning, Army of One
5 decks
-
5
Kotis, the Fangkeeper
4 decks
-
6
Syr Gwyn, Hero of Ashvale
4 decks
-
7
Arna Kennerüd, Skycaptain
3 decks
-
8
The Second Doctor
3 decks
-
9
Ardenn, Intrepid Archaeologist
2 decks
-
10
Astor, Bearer of Blades
2 decks
The "good card" funnel
214 brought · 94 playersBrought to game
214
Ever drawn
56
Reached battlefield
38
Still on board at game end
32
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 37% of the time (n=35) , vs 28% when it never left the library (n=137).
When players drew this card but left it in hand, they won 32% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.8pp; 95% confidence interval -7.6pp to +25.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
13%
T2
3%
T3
13%
T4
16%
T5
45%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
8
· max
100
On curve
16%
(1 / 38 cast on T3)
Cast same turn as drawn
41%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.