Sword of War and Peace card art
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Sword of War and Peace

{3} · Artifact — Equipment · Double Masters (2XM)
Times Brought
325
Decks Running
169
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sword of War and Peace card

Sword of War and Peace

{3}
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
Double Masters (2XM) · Mythic · Illustrated by Chris Rahn

Final zone distribution

72 instances
2.8%
Library
62.5%
Battlefield
8.3%
Graveyard
4.2%
Exile

The "good card" funnel

325 brought · 162 players
Brought to game
325
Ever drawn
70
Reached battlefield
52
Still on board at game end
45

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.5pp

Players who cast this card win 22% of the time (n=38) , vs 24% when it never left the library (n=181).

When players drew this card but left it in hand, they won 27% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.7pp; 95% confidence interval -10.5pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=52
0%
T1
12%
T2
17%
T3
12%
T4
17%
T5
37%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 7 · max 11
On curve 29% (9 / 52 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.