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Part of Reality Fracture
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#8 blue board wipe
·
Instant
·
Reality Fracture Commander (FRC)
Live Play Data
Synthetic Destiny
1%
Live Inclusion
Times Brought
747
Decks Running
350
Median Cast Turn
7.0
Drawn → Played
42%
Format
First-cast turn
n=88
0%
T1
0%
T2
1%
T3
0%
T4
14%
T5
61%
T6-9
24%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
39%
(21 / 88 cast on T6)
Cast same turn as drawn
36%
The "good card" funnel
747 brought · 315 playersBrought to game
747
Ever drawn
211
Reached battlefield
88
Still on board at game end
9
≥ +16.5pp
Players who cast this card win 54% of the time (n=77) , vs 27% when it never left the library (n=446).
When players drew this card but left it in hand, they won 38% (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.5pp; 95% confidence interval +16.5pp to +38.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
230 instances18.3%
Library
3.9%
Battlefield
38.3%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
311 decks
-
2
Ranar the Ever-Watchful
7 decks
-
3
Kykar, Wind's Fury
4 decks
-
4
Elminster
3 decks
-
5
Nissa, Leyline Tamer
3 decks
-
6
Braids, Conjurer Adept
2 decks
-
7
Ezuri, Claw of Progress
2 decks
-
8
Shorikai, Genesis Engine
2 decks
-
9
Alela, Cunning Conqueror
1 decks
-
10
Codie, Vociferous Codex
1 decks
Card text
Synthetic Destiny
Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Reality Fracture Commander (FRC)
·
Rare
·
Illustrated by Dave Kendall
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.