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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Elemental Illusion
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Teenage Mutant Ninja Turtles Eternal (TMC)

,
, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step.
Live Play Data
Tempestra, Dame of Games
1%
Live Inclusion
Times Brought
136
Decks Running
72
Median Cast Turn
—
Drawn → Played
65%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
136 brought · 72 playersBrought to game
136
Ever drawn
26
Reached battlefield
17
Still on board at game end
10
≥ -12.1pp
Players who cast this card win 18% of the time (n=17) , vs 13% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -12.1pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances32.3%
Battlefield
35.5%
Graveyard
6.5%
Exile
25.8%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
39 decks
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2
Heroes in a Half Shell
19 decks
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3
Michelangelo, the Heart
4 decks
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4
Deadpool, Trading Card
2 decks
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5
Jaws, Relentless Predator
2 decks
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6
Roxanne, Starfall Savant
2 decks
-
7
Baxter Stockman
1 decks
-
8
Dan Lewis
1 decks
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9
Iron Man, Master of Machines
1 decks
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10
Knuckles the Echidna
1 decks
Card text
Tempestra, Dame of Games
Legendary Creature — Elemental Illusion
1 / 3
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Hokyoung Kim
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.