Temple of Epiphany
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Temple of Epiphany
Final zone distribution
247 instancesCommanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
46 decks
-
2
Inspirit, Flagship Vessel
27 decks
-
3
Zinnia, Valley's Voice
27 decks
-
4
Vivi Ornitier
22 decks
-
5
The Swarmlord
21 decks
-
6
Kilo, Apogee Mind
17 decks
-
7
Shiko and Narset, Unified
15 decks
-
8
Zndrsplt, Eye of Wisdom
15 decks
-
9
Dr. Madison Li
14 decks
-
10
Satya, Aetherflux Genius
11 decks
The "good card" funnel
1036 brought · 460 playersOnce cast, 99% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=140) , vs 23% when it never left the library (n=615).
When players drew this card but left it in hand, they won 31% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.2pp; 95% confidence interval -3.3pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=176Full analysis unlocks as more games are tracked. Stats refresh nightly.