Temple of Triumph
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Temple of Triumph
Final zone distribution
216 instancesCommanders that played this card
in tracked games-
1
Quintorius, History Chaser
61 decks
-
2
Zinnia, Valley's Voice
27 decks
-
3
Caesar, Legion's Emperor
26 decks
-
4
Inspirit, Flagship Vessel
24 decks
-
5
Dogmeat, Ever Loyal
20 decks
-
6
Mr. House, President and CEO
19 decks
-
7
Kilo, Apogee Mind
18 decks
-
8
Shiko and Narset, Unified
14 decks
-
9
Satya, Aetherflux Genius
12 decks
-
10
Rin and Seri, Inseparable
11 decks
The "good card" funnel
1013 brought · 461 playersOnce cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=133) , vs 25% when it never left the library (n=634).
When players drew this card but left it in hand, they won 26% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.1pp; 95% confidence interval -5.7pp to +3.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=164Full analysis unlocks as more games are tracked. Stats refresh nightly.