Temple of Triumph
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Temple of Triumph
Final zone distribution
583 instancesCommanders that played this card
in tracked games-
1
Quintorius, History Chaser
123 decks
-
2
Zinnia, Valley's Voice
69 decks
-
3
Caesar, Legion's Emperor
65 decks
-
4
Inspirit, Flagship Vessel
62 decks
-
5
Dogmeat, Ever Loyal
58 decks
-
6
Kilo, Apogee Mind
52 decks
-
7
Satya, Aetherflux Genius
35 decks
-
8
Shiko and Narset, Unified
35 decks
-
9
Mr. House, President and CEO
34 decks
-
10
Kaalia of the Vast
28 decks
The "good card" funnel
2702 brought · 1097 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=330) , vs 24% when it never left the library (n=1540).
When players drew this card but left it in hand, they won 30% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.7pp; 95% confidence interval -4.7pp to +1.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.