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Part of Bloomburrow
·
Enchantment — Aura
·
New Capenna Commander (NCC)
Card Preview
Tenuous Truce
1%
Decklist Inclusion
Times Brought
221
Decks Running
129
In Decks
766
Decklist Inclusion
1%
Format
Card text
Tenuous Truce
Enchantment — Aura
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
New Capenna Commander (NCC)
·
Rare
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Illustrated by Kari Christensen
Final zone distribution
55 instances1.8%
Library
16.4%
Battlefield
50.9%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
59 decks
-
2
Gluntch, the Bestower
11 decks
-
3
The Sentry, Golden Guardian
7 decks
-
4
Breena, the Demagogue
5 decks
-
5
Iroh, Tea Master
3 decks
-
6
Eriette of the Charmed Apple
2 decks
-
7
Kros, Defense Contractor
2 decks
-
8
Pramikon, Sky Rampart
2 decks
-
9
Queen Marchesa
2 decks
-
10
Storm, Windrider
2 decks
The "good card" funnel
221 brought · 120 playersBrought to game
221
Ever drawn
49
Reached battlefield
35
Still on board at game end
9
Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.0pp
Players who cast this card win 15% of the time (n=32) , vs 21% when it never left the library (n=151).
Observed gap -6.4pp; 95% confidence interval -19.0pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
11%
T1
26%
T2
23%
T3
6%
T4
6%
T5
20%
T6-9
9%
T10+
Median
3
P25
2
· P75
7
· max
16
On curve
37%
(9 / 35 cast on T2)
Cast same turn as drawn
53%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.