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Part of Bloomburrow
·
Enchantment — Aura
·
New Capenna Commander (NCC)
Live Play Data
Tenuous Truce
2%
Live Inclusion
Times Brought
628
Decks Running
319
Median Cast Turn
4.5
Drawn → Played
64%
Format
First-cast turn
n=98
7%
T1
18%
T2
16%
T3
8%
T4
14%
T5
24%
T6-9
11%
T10+
Median
4.5
P25
2
· P75
7
· max
16
On curve
26%
(18 / 98 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
628 brought · 294 playersBrought to game
628
Ever drawn
153
Reached battlefield
98
Still on board at game end
34
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.6pp
Players who cast this card win 15% of the time (n=86) , vs 19% when it never left the library (n=384).
When players drew this card but left it in hand, they won 26% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.5pp; 95% confidence interval -11.6pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
165 instances1.8%
Library
20.6%
Battlefield
42.4%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
125 decks
-
2
Gluntch, the Bestower
21 decks
-
3
Queen Marchesa
12 decks
-
4
Eriette of the Charmed Apple
11 decks
-
5
Breena, the Demagogue
10 decks
-
6
The Sentry, Golden Guardian
10 decks
-
7
Giada, Font of Hope
7 decks
-
8
Iroh, Tea Master
7 decks
-
9
Pramikon, Sky Rampart
7 decks
-
10
Whtz, the Bibliophile
7 decks
Card text
Tenuous Truce
Enchantment — Aura
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
New Capenna Commander (NCC)
·
Rare
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Illustrated by Kari Christensen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.