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Tenuous Truce card art
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Tenuous Truce

{1} {W} · Enchantment — Aura · New Capenna Commander (NCC)
Times Brought
258
Decks Running
135
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tenuous Truce card

Tenuous Truce

{1} {W}
Enchantment — Aura
Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
New Capenna Commander (NCC) · Rare · Illustrated by Kari Christensen

Final zone distribution

58 instances
8.6%
Battlefield
56.9%
Graveyard
3.4%
Exile
31.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

258 brought · 130 players
Brought to game
258
Ever drawn
51
Reached battlefield
27
Still on board at game end
5

Once cast, 19% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.7pp

Players who cast this card win 28% of the time (n=18) , vs 20% when it never left the library (n=135).

When players drew this card but left it in hand, they won 25% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.8pp; 95% confidence interval -4.7pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
15%
T1
7%
T2
0%
T3
15%
T4
4%
T5
59%
T6-9
0%
T10+
Median 6 P25 4 · P75 8 · max 9
On curve 22% (2 / 27 cast on T2) Cast same turn as drawn 48%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.