collections_bookmark Part of Final Fantasy
The Fire Crystal card art
Live Play Data

The Fire Crystal

{2} {R} {R} · Legendary Artifact · Final Fantasy (FIN)
4%
Live Inclusion
Times Brought
1929
Decks Running
802
Median Cast Turn
5.0
Drawn → Played
66%
Format

First-cast turn

n=262
1%
T1
4%
T2
16%
T3
19%
T4
15%
T5
40%
T6-9
5%
T10+
Median 5.0 P25 4 · P75 7 · max 15
On curve 40% (50 / 262 cast on T4) Cast same turn as drawn 31%

The "good card" funnel

1929 brought · 656 players
Brought to game
1929
Ever drawn
397
Reached battlefield
262
Still on board at game end
209

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.3pp

Players who cast this card win 30% of the time (n=248) , vs 26% when it never left the library (n=1295).

When players drew this card but left it in hand, they won 27% (n=123).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.6pp; 95% confidence interval -2.3pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

456 instances
3.9%
Library
45.8%
Battlefield
20.6%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games
Card text
The Fire Crystal card

The Fire Crystal

{2} {R} {R}
Legendary Artifact
Red spells you cast cost {1} less to cast. Creatures you control have haste. {4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Final Fantasy (FIN) · Rare · Illustrated by Pablo Mendoza

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.