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Part of Final Fantasy
·
Legendary Artifact
·
Final Fantasy (FIN)
Live Play Data
The Fire Crystal
4%
Live Inclusion
Times Brought
1929
Decks Running
802
Median Cast Turn
5.0
Drawn → Played
66%
Format
First-cast turn
n=262
1%
T1
4%
T2
16%
T3
19%
T4
15%
T5
40%
T6-9
5%
T10+
Median
5.0
P25
4
· P75
7
· max
15
On curve
40%
(50 / 262 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
1929 brought · 656 playersBrought to game
1929
Ever drawn
397
Reached battlefield
262
Still on board at game end
209
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.3pp
Players who cast this card win 30% of the time (n=248) , vs 26% when it never left the library (n=1295).
When players drew this card but left it in hand, they won 27% (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -2.3pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
456 instances3.9%
Library
45.8%
Battlefield
20.6%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
41 decks
-
2
Krenko, Mob Boss
38 decks
-
3
Smaug the Magnificent
32 decks
-
4
Sonic the Hedgehog
30 decks
-
5
Deadpool, Trading Card
24 decks
-
6
Shadow the Hedgehog
22 decks
-
7
Knuckles the Echidna
15 decks
-
8
Tannuk, Steadfast Second
15 decks
-
9
Kratos, God of War
14 decks
-
10
Jaws, Relentless Predator
13 decks
Card text
The Fire Crystal
Legendary Artifact
Red spells you cast cost
less to cast.
Creatures you control have haste.


,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Pablo Mendoza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.