The Fire Crystal
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
The Fire Crystal
Final zone distribution
179 instancesCommanders that played this card
in tracked games-
1
Krenko, Mob Boss
25 decks
-
2
Smaug the Magnificent
23 decks
-
3
Sonic the Hedgehog
14 decks
-
4
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
12 decks
-
5
Deadpool, Trading Card
11 decks
-
6
Kratos, God of War
11 decks
-
7
Tannuk, Steadfast Second
11 decks
-
8
Etali, Primal Conqueror // Etali, Primal Sickness
9 decks
-
9
Shadow the Hedgehog
8 decks
-
10
Ares, God of War
7 decks
The "good card" funnel
888 brought · 333 playersOnce cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=90) , vs 28% when it never left the library (n=530).
When players drew this card but left it in hand, they won 25% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -4.4pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.