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Part of The Lost Caverns of Ixalan
·
Legendary Artifact
·
The Lost Caverns of Ixalan (LCI)
Card Preview
The Skullspore Nexus
Times Brought
259
Decks Running
129
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
The Skullspore Nexus
Legendary Artifact
This spell costs
less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
,
: Double target creature's power until end of turn.
The Lost Caverns of Ixalan (LCI)
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Mythic
·
Illustrated by Daarken
Final zone distribution
51 instances5.9%
Library
47.1%
Battlefield
13.7%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
20 decks
-
2
Gishath, Sun's Avatar
18 decks
-
3
Ghalta, Primal Hunger
7 decks
-
4
Jenova, Ancient Calamity
5 decks
-
5
The Gitrog, Ravenous Ride
5 decks
-
6
Atla Palani, Nest Tender
4 decks
-
7
Minsc & Boo, Timeless Heroes
3 decks
-
8
Owen Grady, Raptor Trainer
3 decks
-
9
Zilortha, Strength Incarnate
3 decks
-
10
Coram, the Undertaker
2 decks
The "good card" funnel
259 brought · 118 playersBrought to game
259
Ever drawn
46
Reached battlefield
30
Still on board at game end
24
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.5pp
Players who cast this card win 22% of the time (n=27) , vs 30% when it never left the library (n=161).
Observed gap -7.3pp; 95% confidence interval -17.5pp to +3.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
3%
T1
0%
T2
0%
T3
3%
T4
10%
T5
77%
T6-9
7%
T10+
Median
7.5
P25
7
· P75
8
· max
14
On curve
80%
(9 / 30 cast on T8)
Cast same turn as drawn
21%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.