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The Ur-Sphinx card art
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The Ur-Sphinx

{6} {W} {U} {B} · Legendary Creature — Sphinx Avatar · Reality Fracture Commander (FRC)
Times Brought
195
Decks Running
116
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
The Ur-Sphinx card

The Ur-Sphinx

{6} {W} {U} {B}
Legendary Creature — Sphinx Avatar
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. Flying Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
10 / 10
Reality Fracture Commander (FRC) · Rare · Illustrated by Alexandre Honoré

Final zone distribution

76 instances
10.5%
Library
39.5%
Battlefield
18.4%
Graveyard
9.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

195 brought · 114 players
Brought to game
195
Ever drawn
75
Reached battlefield
47
Still on board at game end
30

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.2pp

Players who cast this card win 37% of the time (n=41) , vs 28% when it never left the library (n=95).

When players drew this card but left it in hand, they won 33% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.7pp; 95% confidence interval +0.2pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=87
0%
T1
1%
T2
0%
T3
2%
T4
14%
T5
70%
T6-9
13%
T10+
Median 7 P25 6 · P75 8 · max 14
On curve 87% (10 / 87 cast on T9)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.