collections_bookmark Part of Reality Fracture
The Ur-Sphinx card art
Live Play Data

The Ur-Sphinx

{6} {W} {U} {B} · Legendary Creature — Sphinx Avatar · Reality Fracture Commander (FRC)
2%
Live Inclusion
Times Brought
220
Decks Running
129
Median Cast Turn
7
Drawn → Played
59%
Format

First-cast turn

n=147
0%
T1
0%
T2
3%
T3
10%
T4
14%
T5
62%
T6-9
11%
T10+
Median 7 P25 5 · P75 8 · max 14
On curve 89% (8 / 147 cast on T9) Cast same turn as drawn 57%

The "good card" funnel

221 brought · 120 players
Brought to game
221
Ever drawn
90
Reached battlefield
53
Still on board at game end
29

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.9pp

Players who cast this card win 46% of the time (n=46) , vs 26% when it never left the library (n=97).

When players drew this card but left it in hand, they won 37% (n=31).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.9pp; 95% confidence interval +4.9pp to +34.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

94 instances
19.1%
Library
30.9%
Battlefield
21.3%
Graveyard
9.6%
Exile

Commanders that played this card

in tracked games
Card text
The Ur-Sphinx card

The Ur-Sphinx

{6} {W} {U} {B}
Legendary Creature — Sphinx Avatar
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. Flying Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
10 / 10
Reality Fracture Commander (FRC) · Rare · Illustrated by Alexandre Honoré

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.