collections_bookmark Part of Outlaws of Thunder Junction
Thieving Skydiver card art
Live Play Data

Thieving Skydiver

{1} {U} · Creature — Merfolk Rogue · Outlaws of Thunder Junction Commander (OTC)
1%
Live Inclusion
Times Brought
200
Decks Running
116
Median Cast Turn
6.5
Drawn → Played
57%
Format

First-cast turn

n=32
0%
T1
0%
T2
9%
T3
9%
T4
28%
T5
41%
T6-9
13%
T10+
Median 6.5 P25 5 · P75 9 · max 14
On curve 0% (0 / 32 cast on T2) Cast same turn as drawn 28%

The "good card" funnel

200 brought · 108 players
Brought to game
200
Ever drawn
56
Reached battlefield
32
Still on board at game end
17

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.7pp

Players who cast this card win 19% of the time (n=28) , vs 20% when it never left the library (n=116).

When players drew this card but left it in hand, they won 32% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.1pp; 95% confidence interval -15.7pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

60 instances
5.0%
Library
28.3%
Battlefield
35.0%
Graveyard
3.3%
Exile

Commanders that played this card

in tracked games
Card text
Thieving Skydiver card

Thieving Skydiver

{1} {U}
Creature — Merfolk Rogue
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
2 / 1
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Kieran Yanner

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.