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Thieving Skydiver card art
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Thieving Skydiver

{1} {U} · Creature — Merfolk Rogue · Outlaws of Thunder Junction Commander (OTC)
Times Brought
145
Decks Running
79
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Thieving Skydiver card

Thieving Skydiver

{1} {U}
Creature — Merfolk Rogue
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
2 / 1
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Kieran Yanner

Final zone distribution

37 instances
37.8%
Battlefield
24.3%
Graveyard
5.4%
Exile
32.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

145 brought · 75 players
Brought to game
145
Ever drawn
37
Reached battlefield
23
Still on board at game end
14

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.5pp

Players who cast this card win 28% of the time (n=19) , vs 26% when it never left the library (n=86).

Observed gap +1.8pp; 95% confidence interval -10.5pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
13%
T1
9%
T2
9%
T3
26%
T4
4%
T5
30%
T6-9
9%
T10+
Median 4 P25 3 · P75 7 · max 13
On curve 22% (2 / 23 cast on T2) Cast same turn as drawn 32%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.