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Part of Marvel Super Heroes
·
Legendary Creature — God Warrior Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Thor, Asgard's Avenger
1%
Live Inclusion
Times Brought
488
Decks Running
259
Median Cast Turn
7
Drawn → Played
71%
Format
First-cast turn
n=77
0%
T1
1%
T2
10%
T3
9%
T4
17%
T5
45%
T6-9
17%
T10+
Median
7
P25
5
· P75
9
· max
13
On curve
21%
(7 / 77 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
488 brought · 243 playersBrought to game
488
Ever drawn
109
Reached battlefield
77
Still on board at game end
38
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 25% of the time (n=68) , vs 20% when it never left the library (n=300).
When players drew this card but left it in hand, they won 8% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -4.8pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
120 instances2.5%
Library
31.7%
Battlefield
34.2%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
198 decks
-
2
Kratos, God of War
9 decks
-
3
Director Nick Fury
6 decks
-
4
Thor Odinson
5 decks
-
5
Kratos, Stoic Father
4 decks
-
6
Norin the Wary
4 decks
-
7
Bruce Banner // The Incredible Hulk
3 decks
-
8
Thor, God of Thunder
3 decks
-
9
Gornog, the Red Reaper
2 decks
-
10
Hawkeye, Avenging Archer
2 decks
Card text
Thor, Asgard's Avenger
Legendary Creature — God Warrior Hero
Flying
If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.