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Part of Marvel Super Heroes
·
Legendary Creature — God Warrior Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Thor, Asgard's Avenger
Times Brought
461
Decks Running
245
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Thor, Asgard's Avenger
Legendary Creature — God Warrior Hero
Flying
If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Wayne Reynolds
Final zone distribution
96 instances2.1%
Library
53.1%
Battlefield
19.8%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
203 decks
-
2
Director Nick Fury
5 decks
-
3
Ingris Stingerquill
4 decks
-
4
Thor, God of Thunder
4 decks
-
5
Kratos, God of War
3 decks
-
6
Red Hulk
3 decks
-
7
Kratos, Stoic Father
2 decks
-
8
Thor Odinson
2 decks
-
9
Bruce Banner // The Incredible Hulk
1 decks
-
10
Captain America, First Avenger
1 decks
The "good card" funnel
461 brought · 243 playersBrought to game
461
Ever drawn
95
Reached battlefield
74
Still on board at game end
51
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.1pp
Players who cast this card win 41% of the time (n=51) , vs 24% when it never left the library (n=228).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.3pp; 95% confidence interval +11.1pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=74
1%
T1
1%
T2
9%
T3
22%
T4
15%
T5
46%
T6-9
5%
T10+
Median
6.0
P25
4
· P75
7
· max
14
On curve
34%
(16 / 74 cast on T4)
Cast same turn as drawn
44%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.