collections_bookmark Part of Streets of New Capenna
Thragtusk card art
Live Play Data

Thragtusk

{4} {G} · Creature — Beast · New Capenna Commander (NCC)
0%
Live Inclusion
Times Brought
104
Decks Running
59
Median Cast Turn
—
Drawn → Played
60%
Format

First-cast turn

n=18

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

104 brought · 55 players
Brought to game
104
Ever drawn
30
Reached battlefield
18
Still on board at game end
4
≥ -17.0pp

Players who cast this card win 30% of the time (n=15) , vs 23% when it never left the library (n=62).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.4pp; 95% confidence interval -17.0pp to +31.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

35 instances
11.4%
Battlefield
34.3%
Graveyard
22.9%
Exile
31.4%
Hand

Commanders that played this card

in tracked games
Card text
Thragtusk card

Thragtusk

{4} {G}
Creature — Beast
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
5 / 3
New Capenna Commander (NCC) · Rare · Illustrated by Nils Hamm

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.