collections_bookmark Part of Bloomburrow format_list_numbered #20 colorless ramp card
Thran Dynamo card art
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Thran Dynamo

{4} · Artifact · Commander Masters (CMM)
Times Brought
4691
Decks Running
2151
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Thran Dynamo card

Thran Dynamo

{4}
Artifact
{T}: Add {C}{C}{C}.
Commander Masters (CMM) · Uncommon · Illustrated by Ron Spears

Final zone distribution

1091 instances
2.3%
Library
66.3%
Battlefield
11.9%
Graveyard
2.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

4691 brought · 1547 players
Brought to game
4691
Ever drawn
1026
Reached battlefield
818
Still on board at game end
723

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.5pp

Players who cast this card win 30% of the time (n=636) , vs 26% when it never left the library (n=2686).

When players drew this card but left it in hand, they won 25% (n=155).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.6pp; 95% confidence interval +1.5pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=818
1%
T1
4%
T2
10%
T3
25%
T4
16%
T5
35%
T6-9
10%
T10+
Median 5.0 P25 4 · P75 7 · max 25
On curve 40% (204 / 818 cast on T4) Cast same turn as drawn 37%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.