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Part of Marvel Super Heroes
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Card Preview
Three Steps Ahead
Times Brought
748
Decks Running
343
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Three Steps Ahead
Instant
Spree (Choose one or more additional costs.)
+ 
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Francisco Miyara
Final zone distribution
187 instances1.1%
Library
1.6%
Battlefield
59.4%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Eluge, the Shoreless Sea
15 decks
-
2
Fire Lord Azula
11 decks
-
3
Whtz, the Bibliophile
11 decks
-
4
Massimo, the Magician
8 decks
-
5
Orvar, the All-Form
7 decks
-
6
Riku of Many Paths
7 decks
-
7
Brudiclad, Telchor Engineer
6 decks
-
8
Council of Reeds
6 decks
-
9
Mendicant Core, Guidelight
6 decks
-
10
Baral, Chief of Compliance
5 decks
The "good card" funnel
748 brought · 311 playersBrought to game
748
Ever drawn
168
Reached battlefield
101
Still on board at game end
3
≥ -5.5pp
Players who cast this card win 28% of the time (n=78) , vs 27% when it never left the library (n=396).
When players drew this card but left it in hand, they won 32% (n=49).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -5.5pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=101
1%
T1
1%
T2
4%
T3
14%
T4
15%
T5
49%
T6-9
17%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
1%
(1 / 101 cast on T1)
Cast same turn as drawn
20%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.